EFFECTS OF VIRTUAL REALITY APPLIED TO THE MOTOR DEVELOPMENT AND BALANCE OF PACIENTS WITH CEREBRAL PALSY

Authors

DOI:

https://doi.org/10.47820/recima21.v4i1.4688

Keywords:

Cerebral Palsy, Virtual Reality, Motor Development, Balance

Abstract

Objective: To analyze the Virtual Reality (VR) protocols used in the rehabilitation of Cerebral Palsy (CP), discussing their results. Methods: 7 samples were collected, consisting of original articles, published in the period between 2013 and 2023, articles in English and Portuguese, which presented relevant and beneficial results on the effects of technology treatment on individuals with CP. Results: It was identified that VR is an effective alternative, providing improvement in balance, motor function, mobility, body composition, adherence, and efficacy of treatment. Furthermore, it offers an adaptive environment and immediate responses to the stimuli, which showed a motor gain increase of individuals in relation to their daily activities. Conclusion: VR is able to bring benefits to people with CP, improving quality of life and reducing harm, providing the individual with an interactive, dynamic and attractive experience, which consequently increases interest in the treatment.

 

Downloads

Download data is not yet available.

Author Biographies

Kaiki Rodrigues Mattos

Universidade Paulista - UNIP.

Larissa Lopes de Souza Sfeir

Universidade Paulista -UNIP.

Natalia Ferreira de Souza

Universidade Paulista -UNIP.

Vanessa Mesquita Santana Alvares

Universidade Paulista -UNIP.

References

ARNONI, J. L. B.; PAVÃO, S. L.; SILVA, F. P. dos S.; ROCHA, N. A. C. F. Effects of virtual reality in body oscillation and motor performance of children with cerebral palsy: A preliminary randomized controlled clinical trial. Complement Ther Clin Pract., v. 35, p. 189–94, 1 maio 2019.

BRANDÃO, M. B.; FERRE, C.; KUO, H. C.; RAMECKERS, E. A. A.; BLEYENHEUFT, Y.; HUNG, Y. C. et al. Comparison of Structured Skill and Unstructured Practice During Intensive Bimanual Training in Children With Unilateral Spastic Cerebral Palsy. Neurorehabil Neural Repair., v. 28, n. 5, p. 452–61, 27 jun. 2014.

CHANG, H. J.; KU, K. H.; PARK, Y. S.; PARK, J. G.; CHO, E. S.; SEO, J. S. et al. Effects of virtual reality-based rehabilitation on upper extremity function among children with cerebral palsy. Healthcare (Switzerland), v. 391, p. 1–8, 10 out. 2020.

CHEN, Y.; GARCIA-VERGARA, S.; HOWARD, A. M. Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study. Rehabil Res Pract., v. 2015, p. 1–9, 20 maio 2015.

JHA, K. K.; KARUNANITHI, G. B.; SAHANA, A.; KARTHIKBABU, S. Randomised trial of virtual reality gaming and physiotherapy on balance, gross motor performance and daily functions among children with bilateral spastic cerebral palsy. Somatosens Mot Res., v. 38, n. 2, p. 117–26, 3 abr. 2021.

JUNG, S. H.; SONG, S. H.; KIM, S. D.; LEE, K.; LEE, G. C. Does virtual reality training using the Xbox Kinect have a positive effect on physical functioning in children with spastic cerebral palsy? A case series. J Pediatr Rehabil Med., v. 11, n. 2, p. 95–101, 2018.

JUNG, Y. G.; CHANG, H. J.; JO, E. S.; KIM, D. H. The Effect of a Horse-Riding Simulator with Virtual Reality on Gross Motor Function and Body Composition of Children with Cerebral Palsy: Preliminary Study. Sensor, v. 22, n. 8, p. 1–9, 10 abr. 2022.

LIANG, Y.; LI, Y.; MENGJIE, C.; LIANGCHAO, D. Cyclostationary Modeling of Surface Electromyography Signal During Gait Cycles and Its Application for Cerebral Palsy Diagnosis. Journal of Shanghai Jiao tong University (Science)., v. 23, S1, p. 56–61, 28 dez. 2018.

MENEKSEOGLU, A. K.; CAPAN, N.; ARMAN, S.; AYDIN, A. R. Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Upper Limb Functions in Children with Hemiplegic Cerebral Palsy: A Prospective, Randomized Controlled Study. Am J Phys Med Rehabil., v. 102, n. 3, p. 198–205, 1 mar. 2023.

PAVÃO, S. L.; ARNONI, J. L. B.; OLIVEIRA, A. K. C. de; ROCHA, N. A. C. F. Impacto de intervenção baseada em realidade virtual sobre o desempenho motor e equilíbrio de uma criança com paralisia cerebral: estudo de caso. Revista Paulista de Pediatria, v. 32, n. 4, p. 389–94, 23 abr. 2014.

POURAZAR, M.; BAGHERZADEH, F.; MIRAKHORI, F. Virtual reality training improves dynamic balance in children with cerebral palsy. Int J Dev Disabil., v. 67, n. 6, p. 422–7, 2021.

REN, Z.; WU, J. The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials. Int J Environ Res Public Health, v. 16, n. 20, p. 1–15, 14 out. 2019.

SOUZA, M. T. de; SILVA, M. D. da; CARVALHO, R. de. Integrative review: what is it? How to do it? Einstein (São Paulo), v. 8, n. 1, p. 102–6, mar. 2010.

TANNUS, L. da S. P.; Ribas, D. I. R. Evaluation of gross motor function before and after virtual reality application. Fisioterapia em Movimento, v. 29, n. 1, p. 131–6, mar. 2016.

TINDERHOLT MYRHAUG, H.; ØSTENSJØ, S.; LARUN, L.; ODGAARD-JENSEN, J.; JAHNSEN, R. Intensive training of motor function and functional skills among young children with cerebral palsy: a systematic review and meta-analysis. BMC Pediatr., v. 14, n. 1, p. 292, 5 dez. 2014.

WARNIER, N.; LAMBREGTS, S. Port I Van De. Effect of Virtual Reality Therapy on Balance and Walking in Children with Cerebral Palsy: A Systematic Review. Dev Neurorehabil., v. 23, n. 8, p. 502–18, 16 nov. 2019.

WU, J.; LOPRINZI, P. D.; REN, Z. The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials. Int J Environ Res Public Health, v. 16, n. 21, p. 1–13, 28 out. 20

Published

07/12/2023

How to Cite

Rodrigues Mattos, K., Lopes de Souza Sfeir , L., Ferreira de Souza , N., & Mesquita Santana Alvares , V. (2023). EFFECTS OF VIRTUAL REALITY APPLIED TO THE MOTOR DEVELOPMENT AND BALANCE OF PACIENTS WITH CEREBRAL PALSY. RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218, 4(1), e414688. https://doi.org/10.47820/recima21.v4i1.4688