WIZARD SHOWDOWN: A STUDY ON SOLO DEVELOPMENT OF A DIGITAL GAME

Authors

DOI:

https://doi.org/10.47820/recima21.v6i12.7030

Keywords:

Video Games, Independent development, Game design, prototyping, Creative Economy

Abstract

Independent digital game development has emerged as a relevant alternative to the traditional large studio model, driven by the popularization of accessible tools, collaborative communities, and public incentive policies. This study analyzes the viability of solo development using the case of the Wizard Showdown prototype, a turn-based card game created entirely by a single developer with limited resources. The research adopts a mixed-methods approach, combining qualitative analysis of the creation process with exploratory tests applied to 30 players. The results indicate that 80% of participants considered the mechanics intuitive, 30% suggested a greater variety of cards, and 10% recommended aesthetic improvements. The findings suggest that individual development, when combined with prototyping practices and the use of accessible tools, is capable of generating creative and functional products, even under time and resource constraints. The study also highlights the potential of solo development to stimulate the creative economy and indie culture.

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Author Biographies

  • Douglas Candido Domiciano

    Bachelor's degree in Systems Analysis and Development from the Federal Institute of Education, Science and Technology of São Paulo, Jacareí Campus, 2025.

  • Ana Paula Abrantes de Castro e Shiguemori

    Professor in the field of Computing at the São Paulo Federal Institute of Education, Science, and Technology (IFSP). She holds a PhD and a master's degree in Applied Computing from INPE, and a bachelor's degree in Computer Engineering. Her academic and scientific work is primarily focused on Artificial Intelligence, with an emphasis on Artificial Neural Networks, Computer Vision, and Data Science. She also has experience in Bioengineering, Robotics, and Fuzzy Logic. At IFSP Jacareí Campus, she teaches courses related to Artificial Intelligence, Image Processing, Electronic Games, and Scientific Methodology. She served as Research Coordinator from 2014 to 2016.

  • Aline de Lucas

    Holds a degree in Mathematics from UFSM (2003), a Master's degree (2005), and a PhD (2009) in Space Geophysics from INPE, including a Sandwich PhD at the International Max Planck Research School in Solar Physics, Germany (2007). She conducted postdoctoral research supported by FAPESP (2009–2012), during which she joined the THEMIS mission team at NASA's Goddard Space Flight Center. Her work focuses on Space Geophysics, specifically magnetic storms, interplanetary structures, and space weather. She is a professor in the Systems Analysis and Development program, supervising system development and AI application projects, and she is also a mentor for IFVest, an educational platform created by students from the program to help students prepare for university entrance exams.

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Published

28/11/2025

How to Cite

WIZARD SHOWDOWN: A STUDY ON SOLO DEVELOPMENT OF A DIGITAL GAME. (2025). RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218, 6(12), e6127030. https://doi.org/10.47820/recima21.v6i12.7030