EFFECTIVENESS OF THE USE OF GAMIFICATION IN HEALTH EDUCATION

Authors

DOI:

https://doi.org/10.47820/recima21.v2i6.422

Keywords:

Health Care Area; Education; Health professional

Abstract

Objective: to verify the effectiveness of using gamification for health education. Methods: This study is a qualitative approach, produced from January 2010 to July 2020, carried out in the following databases: MEDLINE, LILACS, SCIELO, WEB OF SCIENCE, SCOPUS, BIREME and PUBMED. Results: Articles published without restriction of language and location were included, and articles and incomplete texts that did not coincide with the object of study were excluded. Five articles were obtained that followed the inclusion criteria. The selected studies demonstrated that gamification has a positive impact on health education, especially when related to motivation and retention of knowledge addressed by this method. Conclusion: The effectiveness of the use of gamification in health education in its various areas, positively interfering in the education of the population and health professionals.

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Author Biography

Patricia Haas, Universidade Federal de Santa Catarina

Professora Doutora do Curso de Fonoaudiologia pela Universidade Federal de Santa   Catarina - UFSC;  Fonoaudiologia; Universidade Federal de Santa Catarina (UFSC)

Published

06/07/2021

How to Cite

de Oliveira, A. M. ., Schmitz Rambo, A. P. ., Faustino Gonçalves, L. ., Regina Bosso, J. ., & Haas, P. (2021). EFFECTIVENESS OF THE USE OF GAMIFICATION IN HEALTH EDUCATION. RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218, 2(6), e26422. https://doi.org/10.47820/recima21.v2i6.422