A SERIOUS GAME FOR THE PROMOTION OF EDUCATION IN PRIMARY EDUCATION

Authors

DOI:

https://doi.org/10.47820/recima21.v5i10.5758

Keywords:

Serious game, Teaching-learning, Software architecture

Abstract

The classroom has become increasingly dynamic in order to keep up with technological advances and enrich teaching and learning, and one of the ways of achieving this is through serious games, in which a computer game is used for educational purposes. Given this assumption, the aim of this article is to propose the software architecture for a serious game in the format of a quiz, aimed primarily at basic education. With the collaboration of a school in the Alto Oeste Potiguar region, we came to the conclusion that there was a need to create an application that combines certain aspects and functionalities that other applications do not have, such as the various game modes (solo, duo, but mainly competition with leaders) and the autonomy of teachers in managing questions and competitions. By using a tool of this type, you gain from facilitating learning and the transmission of knowledge, without neglecting the fun and ensuring that it is always based on the main purpose, which is the teaching process.

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Author Biographies

  • Jéssica Rosália Fernandes

    Universidade Federal Rural do Semi-Árido - UFERSA.

  • Reudismam Rolim de Sousa

    Universidade Federal Rural do Semi-Árido - UFERSA.

  • Veronica Maria Lima Silva

    Universidade Federal da Paraíba - UFPB.

References

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Published

14/10/2024

How to Cite

A SERIOUS GAME FOR THE PROMOTION OF EDUCATION IN PRIMARY EDUCATION. (2024). RECIMA21 - Revista Científica Multidisciplinar - ISSN 2675-6218, 5(10), e5105758. https://doi.org/10.47820/recima21.v5i10.5758